Visual Designer/Technologist
DROPSET3_July_v003_0001_Ultra.jpeg

Adidas

At Adidas I worked as a designer to help with digital content to create lighting and shots for the Dropset Series of shoes using a photogammetry model. I worked with the internal team. All using Unreal 5 and Pathtracing
Initially went for more dramatic lighting but in the end we needed something more readable for the final project

The final renders for the

Environments

Just a small selection of some of the environment work I did as well in Unreal 5. I really like focusing on the fidelity with high res meshes.