Reconstruction
XR project crossing Real-Time rendering and Augmented Reality
Reconstruction is a multi-part real-time self-initiated project designed to explore different ways of creating content in Unreal 4 and Unity to practice offline rendering & AR from the same piece of content. Exploring the idea of creating multiple outputs from a single piece of content.
It was also a challenge to learn how to bring in some abstract FX sensibilities that we often see in motion design and bring that into a real-time space, along with working with character animation by Martin Pošta. Special thanks to Jakub Spacek as always.
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