I'm a London-based visual designer and technologist, working across traditional 3D and real-time content, mostly in Unreal and Houdini. My work sits between art and technical direction, in the space of a technical creative: making things that look good while pushing the technology behind them.
I'm happiest building and reshaping workflows so the craft and the tools grow together. I like experimenting with new tech, questioning the conventional way of working, and I'm always keen to keep learning and find what else a tool or idea can do.